About This Game Weird Worlds: Return to Infinite Space is a hybrid "roguelike" game of space exploration and starship combat set within a peculiar, as-yet-unvisited region of the galaxy known as the Purple Void. Each time it is played, a new and different "sector prime" and its vast frontier are randomly generated. Locations of stars and nebulae, homeworlds of alien races, distribution of lifeforms and artifacts, plot-twisting quest events--the whole game is remixed. Note that unlike common roguelikes that last dozens of hours, Weird Worlds: Return to Infinite Space plays to its conclusion in less than thirty minutes - it's the perfect lunch break game! Features also include a fully animated star map, a unique turn-based movement system, real-time starship battles (at naval battle speeds, not "Super-Melee"), award-winning music and sound, and a robust battle simulator. Weird Worlds also has built-in support for community-created mods that can change anything and everything in the game!Check out some of the best Weird Worlds mods here.Windows 10 users: If you're experiencing mouse issues, right click the launch icon or shortcut and set compatibility mode to Windows 8. 7aa9394dea Title: Weird Worlds: Return to Infinite SpaceGenre: Adventure, Casual, Indie, StrategyDeveloper:Digital EelPublisher:Digital EelRelease Date: 19 Mar, 2013 Weird Worlds: Return To Infinite Space Download For Pc [FULL] I'm obviously missing something about this game given all the great reviews - it just doesn't do it for me.There's a lot to love about it. It's quirky, and as everyone notes, a quick play to fill some time. That said - after a handful of play throughs, there just isn't any meat here to chew on. I tried a couple short games to get the hang of it, but you can't built your ship up enough to withstand any battles, and the game is over so quickly, you better not stray too far or you'll never make it back to base in time.Playing longer games was a more enjoyable experience. Here too though, I found it very hard to survive virtually any combat encounter. Other than combat, all there really is, is going to each planet and putting whatever "thing" you find there in cargo, every once in a while trading with a wandering store - presumable trading up for more points at end game. Then even at end game, there's no winning in the classic sense, just a final tally of your credits based on what you found minus what you owe.That's pretty much it unless I'm missing something. I generally like quick time fillers, and I love quirky games, but I just can't find a way to like this one. I don't regret the couple bucks to play it a while, but I doubt it will get much replay from me.. In space, no one can hear you rage. Short and sweet, with infinite replayability,even though I die every second game,I still keep coming back for more.. I bought this way back when, not on Steam. Then it was on Steam, and I bought it again (because, I dunno, Steam). I still have to say, I've played it through a number of times, and it's always a great way to kill just a few minutes. It's got a self-imposed time limit, even. Winning is a delight, losing is still generally amazing. My only complaint, ever, is that there are times when you've just hit the luck of the draw so well that you've literally done everything there is to do in the galaxy and succeeded at most of it. Even so, definitely recommended.. Simple and quick, yet always fun to play.. Weird Worlds is a remake of an older 2002 indie game called Strange Adventures in Infinite Space. SAIS was fairly popular back in the day of Palms, Pocket PCs, and PDAs. It's meant to be a fun little distraction in sizable chucks perfect for a lunch break. To give you an idea, SAIS's tagline literally was "Explore the galaxy in 20 minutes or less!" Weird Worlds is basically SAIS plus more content.With the above in mind, a lot of reviewers are somewhat unfairly comparing Weird Worlds to FTL. If you're looking at it as a FTL clone, or an immersive game you can play for hours, or a game that requires great strategy, you're completely missing the point. On the other hand, if you're feeling nostalgic and want a faithful sequel to SAIS, or a quick game you can pickup and put down, or a distraction to escape the drudgery of boring work, Weird Worlds is perfect for you. If you're still unsure, go download SAIS; it's been open sourced since 2005.. Unimpressive. While the general idea is nice, the gameplay is very repetitive with various items found hardly making a difference. There isn't a big goal to achieve (like in, say FTL), just score to get for amassing generic artefacts or items (I appreciate the descriptions, but all alien species are the same, just with different picture).For me, it's a dissapointment not worth the money.. 3\/10 as a game. 6\/10 if this were a Which Way book.I wanted to like this game. Someone recommended that if I like SPAZ and\/or FTL, two of my favorite games, I'd like this game, but it's nothing like them. It very quickly became apparent that there was nothing at all to this game, but I played for a few more hours just in case I was missing something. I wasn't. It's like pulling a lever on a slot machine. So if you like pulling a lever on a slot machine, you'll love this game. If you like strategy, there's none to be had in Weird Worlds.Note: If you look at the play time on the positive reviews, they actually played less than I did. So they say they like it, but not enough to actually play it.. After reaching a high score now of >55,000 and >200 hrs on this game (and two roles higher than galacticorp executive) I thought I'd share what keeps me coming back. This was my first "rogue-like" game where you are not told how to play and what the value of the items are that you find. At first this was frustrating and I was struggling to survive missions but steadily I discovered weapons, combos and strats that worked.It is a very UNFORGIVING GAME so the learning curve is steep to get to the higher scores and if something goes wrong in combat or you judge the relative strengths of enemy fleets incorrectly, you only have a very small window of time to escape or your fleet will be wiped out. Once you engage you better hope you judged it right.I love turn based 4X games (Xplore, Xpand, Xploit, Xterminate) and this game feels like a light and casual Xplore and Xterminate version of these games (there is no settling or empire building, just increasing fleet size and customisation). I play it casually but may be sucked into an hour long game if things are going well and I feel a high score coming on. Since it is turn based, I have the luxury of taking my time to consider each move and weigh my strengths and weaknesses. It is still hard to judge the relative strength of more evenly matched battles and so I still get wiped out occasionally with much chagrin! The special missions that come up can seem over whelming and only recently did I beat the bugs 1 on 1 in a fair fight.I now start with all the difficulty options on max and with a military mission base ship (I preferred scientific at the start to focus on the exploring). I find the Even Wierder Worlds mod the best extra content without making it easier (Esmarelda can take ANY item - cargo or equipped - and often a best gun!).After >200 hrs it is really just the procedurally generated maps and trying to get the "perfect" game that keeps me going as well as mods to change things up. Random races and random personalities of the races you meet would improve replayability in the long term.
cliccalarafpie
Comments